The Making of Fallout 76
Fallout 76 was announced at E3 2018 and is currently being worked on by Bethesda Game Studios. It is the 9th entry into the Fallout universe and serves as a prequel to the previous games. It is scheduled for release in November 14, 2018 and for the first time ever, the game is 'online-only', bringing the series into multiplayer territory.
Fallout 76 will not feature any non-playable characters (i.e NPCs) as all the surviving players in the gameworld will be actual online players. The actual map is estimated to be approximately 4 times larger than Fallout 4, as a larger area was needed to incorporate a large online population.
Even though multiplayer is the focus of this game, there will be a story with missions to support it. But the main idea for this game is for players to pursue their own individual goals rather than merely clearing through pre-scripted missions.
The game also expands on Fallout 4s settlements by allowing players to build their own bases on any location around the map. Other players will be able to attack these bases but only while the player is online; it is believed that these bases will be preserved (without being attacked or destroyed) in some form while the player is offline.
A fascinating new aspect of the game world is the introduction of nuclear weaponry. After acquiring launch codes, players have the ability to access silos and launch missiles to wipe out any area of the map. This will create an interesting strategic element to the game as players will need to co-operate with other players to avoid being obliterated off the map!
No-Clip has created a fascinating documentary providing a window into the game development for Fallout 76. Through interviewing the development staff, we get an indication of the origins of the game and explore the map of West Virginia where the game is based. We also get a teaser into the online gameplay for this much anticipated game.