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The bombs have fallen, but under 2,000 feet of bedrock your Vault-Tec vault is a thriving and joyous community—at least until the untimely death of your overseer. Now, it’s up to you and your fellow officers to keep your vault dwellers safe, productive, and happy. Compete with the other players to see who can inspire the most happiness and be elected as the new overseer!
Fantasy Flight Games invites you to create a brighter future underground with Fallout Shelter: The Board Game, a post nuclear board game for 2 to 4 players based on the hit mobile game in the Fallout universe!
In Fallout Shelter, you play as one of the officers in your very own vault, trying to foster happiness among your vault dwellers while keeping them safe from the radiation and monstrosities of the Wasteland that awaits outside your utopia. You will need to assign your dwellers to tasks, manage the vault’s resources, and keep everyone safe from threats. Keep in mind, whichever of you can inspire the most happiness will win the hearts and minds of your dwellers for the coming election of the new Overseer!
As an officer, you’ll have to direct your dwellers to where they’ll spend their time in the vault, whether it’s spending some time relaxing in the lounge, gathering vital resources like food in the community gardens, or battling a radroach infestation in the game room. The choice is always yours, but remember, you’ll have to balance happiness and efficiency to lead your people to a brighter future underground!
Building a Brighter Future
Every game of Fallout Shelter will begin with the same basic setup for your exciting Vault-Tec Vault! But don’t worry, your vault will grow in surprising new ways as you construct rooms for your dwellers to visit. Your job starts small, assigning two dwellers at a time to their daily tasks, but with proper planning that number can grow to seven dwellers working under your inspired leadership. The tasks that your dwellers will take on are represented by spaces spread across the vault.
Each of these spaces offers different rewards and benefits, from generating the happiness used to win the game, to producing resources, to fighting off threats from the Wasteland. Every room has a different effect, and most can support up to two dwellers at any given time!
Not-so friendly neighbours
After everyone is done placing their dwellers, officers will have to deal with a variety of threats! During this part of the turn, players will roll two dice to determine where various threats pop up in the vault, representing everything from a power outage to super mutants invading the vault. Radroaches or Feral Ghouls can show up when you least expect them, and with a transparent overlay, these monster cards slot perfectly right on top of a room. Threats also represent a ticking clock: when the threat deck runs out, the game is over!